In the battle with beast, This mode can fight at the same time two people maximum.
• You can now join forces with two people, to fight the beast together.
For multiplayer you use the Bluetooth
In the battle with beast, This mode can fight at the same time two people maximum.
• You can now join forces with two people, to fight the beast together.
carry out a proper setup, come out and enjoy a multi-play!
*MULTIPLAY cannot be played unless it is apparatus with a Bluetooth function.
A connectable device is displayed.
The apparatus of the player with which it plays together is looked for.
If not displayed, please carry out the tap of SEARCH FOR DEVICES.
*When not displayed, please try the reboot of an application, and the reboot of apparatus.
*Please refer to it is a FAQ:MULTIPLAY-related question.
If the apparatus name which wants to play is displayed, a tap will be carried out and it will choose.
Selection will display Passkey.
It is checked whether the same Passkey as itself and a partner is displayed.
A Pairing setup is completion if the same Passkey is displayed.
・The player which carried out the tap of HOST GAME is called HOST.
・The player which carried out the tap ofJOIN GAME is called GUEST.
First, please decide which player becomes a HOST.
It is a HOST that an Power-up item can be used and can acquire the effect.
A player to fight using an Power-up item should turn into a HOST.
* Only by the ability to use an Power-up item, a game does not have change.
The player set to HOST to the beginning carries out the tap of HOST GAME.
The message of Waiting for partner to connect comes out. It stands by.
If it checks that HOST has carried out HOST GAME, GUEST will carry out the tap of the JOIN GAME button.
Cautions!
At any cost, after HOST carries out HOST GAME, GUEST should carry out JOIN GAME.
If reverse, it will be in the state where a partner is not found.
When you have operated it accidentally, please once cancel and redo from (7).
The detected apparatus name is located in a line as a connection place candidate.
Select device to pair with.
In search of the apparatus name of HOST, a tap is carried out from the inside.
★When HOST is not found, it refers to Question in MULTIPLAY related.
It will stand by, if Connecting to host now. is displayed.
Connection is a success when the message of a Now Connected to ... is displayed.
It stands by until a HOST chooses a stage.
★ When connection is not successful, refer to the clause of Question in MULTIPLAY related.
The tap of the OK is carried out by the message of Select Stage. Battle will be ...
And the stage which plays is chosen.
A stage is displayed according to the progress of a game.
The stage (it cannot choose) which cannot fight player of one of the two yet cannot be chosen.
GUEST, HOST, and the stage (it can choose) that two persons can fight are displayed.
*[EX-STAGE] can choose all.
★While selecting a stage, a synchronization may be performed by a communication state repeatedly, but there is no problem.
HOST chooses Power-up item.
While having chosen Power-up item, GUEST stands by.
* Power-up item can use only HOST. The effect is also applied only to HOST.
As well as the time of playing alone when challenging the first stage, a scenario scene starts.
The appearance scene of BEAST also flows.
* If both do not finish reading a scenario, don't progress previously.
(Even if it finishes reading, it is standing by if one more person has not finished reading)
If HOST chooses Power-up item and carries out the tap of Start the Battle, a battle will start!
If a battle becomes the following situations, it will be defeated.
(a) One of the two of a player is beaten.
(b) Both of players are toppled.
(c) The deadline is passed.
* Continuing cannot be used.
An end of a battle will display clear results (a rank, an acquisition item).
It is processed like the time of playing alone.
* And the item etc. which can be got are not the same.
The result which I get to embrace each results changes each.
* It usually passes also along S rank remuneration, and can get it!
BP is given after a battle to the player which attained conditions.
(a) MULTIPLAY with the first player was performed.
(b) It played till the player and an end of a battle.
(c) It can be given to the 10th person. It cannot be given after the 11th person.
(d) Remuneration BP
50BP for each player up to 9 !
100BP for the 10th player !
Get up to 550BP in total !
If a synchronization is canceled, MULTIPLAY will be ended immediately.
The host can cancel a synchronization, if the tap of the button at the lower right of a stage selection screen returning is carried out.
Of course, the button of apparatus returning can be pushed and a game can be terminated. (A synchronization is also canceled)
* Please keep in mind that a Bluetooth function is still ON even if a multi-play is completed.